I felt like contributing something beyond, "cool, can't comment on the mechanics." So I took two characters from a favorite comic book and set them up as starting PCs. Note that although _Leave it to Chance_ is a comic book, you don't have to interpret Chance and Georgie as superheroes; they've got more in common with Nancy Drew or Johnny Quest, and as such could fit into a normal Feng Shui game. However they do live in a version of the modern world where magic is common (everyone knows goblins live in the sewers for example), so you'd have to twist the background a little or else arrange a critical shift. |
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created by James Robinson and Paul Smith. |
Stats are as per Oct 1997 |
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Chance Falconer is the heir to the proud tradition of the Falconers, the family sworn to defend the city of Devil's Echo from paranormal threats. At least that's what she thinks. Her father has other ideas. A noble but traditional man, Lucas Falconer has decided to skip a generation and train Chance's first _male_ child to follow in his footsteps. Chance loves her father but knows he's being wrongheaded. When danger crosses her path she plunges in to investigate, to keep innocent people safe and, just maybe, to change her father's mind. |
Georgie the Dragon
Supernatural Creature "FOOSH!" Bod 5, Chi 1 (Mag 8), Mnd 4 (Per 6), Ref 10 Skills:
Schticks:
Limitation: Can't be healed by doctors except those trained in magical techniques. Wealth: Poor |
Georgie (after "Saint George") was a cat-sized extradimensional dragon
captured by Lucas Falconer. Although the dragon was apparently harmless,
it didn't belong in Devil's Echo. Unfortunately the transition between
dimensions might kill it, but there was, Lucas reasoned, nothing else to
do. His daughter Chance reasoned otherwise and impulsively freed the dragon,
who out of gratitude saved Chance from a gang of supernatural thugs not
long after. The two have been a team ever since. Georgie does not speak,
but seems to have a strong, if impulsive, intelligence.
-adapted by Chris Willrich
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