|While at a convention, Douglas P. Wojtowicz was watching some SF movies from Japan...|
Y'know. Godzilla. Gamera. Mothra. Ghidorah. We're talkin' giant monsters, buddy. You know them in all of their rubber-suited, model-trashing glory.. but do they lend themselves to Feng Shui?
You bet they do...
: Godzilla vs. King Ghidorah
Obvious Feng Shui moment:
Potential Kaiju Monster Schtick:
For a creature with the Blast Schtick as a breath weapon, and multiple heads, like a Hydra, a Chimera, or King Ghidorah, you can cut loose with more than one head. Damage is Blast damage per head x Toughness x (Number of heads). For one schtick, this can be done at -2 AV. Two Schticks is -1 AV. Three Schticks is no Penalty. Four Schticks takes out Mooks (in this case airplanes or tanks or little Destroyah/Legion minimonsters) on a result of 4 or more. Five Schticks (the maximum you can have) takes out mooklings on a result of 3 or more.
||Exhibit B: Godzilla
Obvious Feng Shui moment:
As well, there was an archeologist who had an introductory sequence which was right out of an Indiana Jones film, including crawling up a stone staircase only slightly faster than it would collapse, and a short, brief running fight to get to the tow controls with a businessman. (Aso?) There was also the element of kidnapping and selling the little Mothra girls off to someone willing to pay $1 million for them. An FS GM could easily have an instance where the Player Characters have to battle this millionare's hoods and other assorted mooks and named muscle to retrieve the little ones before the big nasty bugs and that huge lizard rip up downtown Tokyo or Hong Kong.
Godzilla vs. Destroyah.
Obvious Feng Shui Moment 1:
Obvious Feng Shui Moment 2:
You can do this either of two ways.
1) Leave the big guys statless and have to use some kind of focus, like the Wave Motion Gun, or the Sub-Zero MacroMaser take down the monster... after surviving long enough to get said weapon into action despite industrial spies, alien enemies, mad scientist goons, and mini-monsters, let the big busters alone. The idea here is, if you give it stats, the players will kill it, and for some groups that's most appropriate.
2) Use the Stat K (for Kaiju or Kilo) system. Each Stat is as normal, and generally the base stats are made off of the Supernatural Creature Base. However, a Body of 10K should really be 10,000. (Kilo=Thousand.) This is similar to the Kill System in Fuzion, and the Mega-Damage System in Palladium, except... um... simpler. This allows your monsters to ignore and laugh off small arms fire, crush buildings to dust, and make the only worthy opponents super vehicles or other Kaiju. Abominations can also fit into this system as well.
Kaiju games can be good for either a battle tournament just for the sake of flattening a city. Or it can be a parallel storyline with players playing the monsters and the humans dealing with enemies around the monsters. Or the characters themselves can be running around in vehicles which as a team make them a match for a single powerful kaiju.
-Ghidorah the Three Headed Monster not only had a small team of Kaiju fighting one big bruiser of a beastie: Mothra, Rodan and Godzilla vs. King Ghidorah, it also had a parallel story wherein mobsters were trying to kidnap or kill a princess, and the Japanese police had to fight them off in a nice low key gun battle.
-Destroy All Monsters had a giant monster team taking on King Ghidorah again, as well as the Monster Island staff engaging in big setpiece Bondian battles against the Kilaaks and their agents. Gunfights in the Monster Island control room, on a beach, and in the Moon Base spring to mind.
-Even without humans getting involved in the ass-kicking,
you have many monster teams. Twin Mothra larvae battling Godzilla
in Godzilla vs. the Thing. A Mothra adult and a larva
battling Death Ghidorah in Mothra 97. Battra and Mothra
teaming up against Godzilla after what seemed to be a free for all battle
in Godzilla vs. Mothra. And the ultimate free for all...
Godzilla vs. Rodan vs. Garuda and Mechagodzilla in Godzilla vs. Mechagodzilla.
The More Things Change, the
More they Stay the Same
|This is where making your favorite
movie monster is... difficult. Before Toho amalgamated its series
of kaiju eiga with Godzilla vs. the Thing, monsters came in ALL sizes.
For example, Varan was 30 meters tall, Mothra was a 180 meter long caterpillar, and Godzilla was a mere 50 meters tall. In the original movie, Mothra has a wingspan of 250 meters! The big butterfly would have squished Godzilla like, pardon the pun, a bug!
Even King Kong got a booster shot before he went toe-to-toe with the big G, going from 60 feet tall to a whopping 45 meters to better match Godzilla's 50 meter height. (Gamera himself was 45 meters in height as well.)
And then in 1984 when Gojira returned, he was a full 60% taller at 80 meters, and weighed in at 50 kilotons. With Godzilla vs. King Ghidorah (1991), he was made even larger to his current fighting size of 100 meters and 60 kilotons, with a tail a full 140 meters long.
The current Gamera went up in size
too, a full third increase to 60 meters. I don't have stats on his
However, this was quoted before the battle between a 40 meter tall Godzilla Junior vs. the 40 meter tall Destroyah in Godzilla vs. Destroyah, and of course the 60 meter tall Gamera battling against Gyaos and Legion.
So, how do we convert a Daikaiju
(Giant Weird Creature)?
For the original series of Toho's Kaiju
Eiga and the equal scaled Daei Gamera Eija, we do this:
Take the height of the monster and divide by 5. That gives us our base Body stat. Then, apply Supernatural Creature Powers, stats and skills as appropriate.
For the Hesei Series:
-Just divide by 10, but add 2 for the "increased" size. (Why?
To keep it fair for those running around at 50 meter scale, like both versions
of Gamera and Godzilla Junior.) Remember, the Body stat is at the Kilo
scale. Godzilla is thousands of times as massive as a human.
Thus, he be bad. It'll take a thousand mooks with rifles to start
Godzilla, King of the Monsters 1954/1991
Body: 10 K/12K Chi: 0 (Magic = 8)
Mind: 4 (Charisma 2) Ref: 8
Creature Powers: 15 Martial Arts: 12 Intimidation: 7 (or 13/15 based off Body)
Tentacle (Tail), Blast (Atomic Ray), Amphibian, Regeneration, Armor.
Passive Dodge: 15
Active Dodge: 18
Punch, Tail Swat: 11K/13K, Kick: 12K/14K. Atomic Ray: 10K.
Now see? That was simple, wasn't it? These stats are with Big G as a starting monster. Mind you, we all know Godzilla's arsenal is much more powerful than that.
How about the other big G-Hero? Let's
see how he turns out.
Gamera, The Real Guardian
of the Universe
(60's series / 90's series)
Bod: 9K / 12 K Chi: 0 (Mag= 8) Mnd: 6 (Cha: 4) Ref: 6
Creature Powers:15, Martial Arts:12, Leadership: 7 (Children just adore him.)
Plasma Burst (Blast), Armor x2, Flight,
Conditional Escalation: When hit for more than 10 Wound Points in a single attack (actually, sympathy from children rooting Gamera on.)
Punch: 10K / 13K, Kick: 11 K / 14 K, Plasma Bolt: 10K.
Again, this is with Big Other G as a starting monster.
And who to fight?
Hee hee heee....
King Ghidorah (Original/Heisei.)
Creature Powers:15, Martial Arts:12, Intimidation:7
Gravity Bolts (Blast), Flight, Abyssimal Spines (Bite from any of 3 heads), Both Heads Blazing x 2.
Kick: 22K / 19 K, Bite: 22K / 19K, Blast: 10K (doubled by Both Heads Blazing).
King Ghidorah, who IS supposed to be Godzilla's greatest foe, is treated here as an experienced monster. In Godzilla vs. Destroyah, he blowed up Hong Kong pretty good. Hell, before the title credits, his ray ripped across a three mile stretch of coastline, taking out an Australian jet. blowing a fireball easily 200 meters tall into the sky. Then, after that, he stomped all over Hong Kong for good measure.
After the initial Kaiji posting on the Feng Shui Mailing List, a few concerned individuals stepped forward with a request for representation from the Science Police. "What about Ultraman?", they asked. He presents something of a poser tho. We already have a size scale for Ultraman, from when he battled a Godzilla lookalike with a frilled neck.so we know that he's roughly 45 Meters tall. But... wait! He's not a monster and has human intelligence.
Fortunately, we have the Cyborg!
Look at it this way... most people don't play Cyborgs
because of the Arcanowave Device implants. However... change those
Arcanowave powers to Creature powers, and TAAAAAA-DAAAAA!
Bod:6K, Chi:0 (Mag:8), Mnd:5 (Per:7), Ref:8
Creature Powers:11(+3 for Cyborgs with Creature Powers), Info/Science:7 (Science Police, y'know) Guns:11, Martial Arts:13, Police:9 (Science Police, y'know), Sabotage: 7
Flight, Blast, Transformation, Armor, Hair Trigger Neck Hairs.
Punch: 7K, Kick: 8K, Blast: 10K (Varying SpFX)
Quote: ::waves flags in semophore, requesting Godzilla assist him against the Seatopians.::
Bod:10K, Chi: 0 (Mag=8), Mnd: 6 (Cha: 4), Ref: 6
Creature Powers: 15, Martial Arts: 12, Fix-It: 9 (reprogrammed himself quite a bit)
Flight, Transformation (normal android to Giant Android), Death Resistance x3.
Passive Dodge: 15
Active Dodge: 18
Punch: 11K, Kick: 12K.
|All the above was written and adapted, with the love born of fanaticism, by Douglas P. Wojtowicz|
to the Main Comrades In Arms index page
Some of the better Daikaiju-links:
|Not a Bad little Ultraman Site|